CONTACT
🕐 Madrid (CET) · online
Not an official Minecraft Education product. Not approved by or associated with Mojang or Microsoft. LEGO® is a trademark of the LEGO Group, which does not sponsor or endorse this site.
🛡 Children's data is protected (GDPR). Photos and names of students are published only with parental consent. Nicknames are used on the site.
© LVLBOX 2026 · lvlbox.eu

Children don't just sit in front of a screen. They create: games, worlds, books, websites.

Ребёнок не «просто сидит за экраном».
Он создаёт: игры, миры, книги, сайты.
✓ Project-based learning ✓ Responsible use of AI ✓ Personal mentoring
✓ Project-based learning ✓ Responsible use of AI ✓ Personal mentoring
A small online studio for children aged 6–12. Children try everything: code, 3D, games, stories, websites. They find their own thing and complete each stage with releases: finished projects that anyone can open and see. The founder mentors every child personally, which is why students stay with us for years. Working since 2019.
A small online studio for children aged 6-12. Children try everything: code, 3D, games, stories, websites. They find their own thing and complete each stage with releases: finished projects that anyone can open and see. The founder mentors every child personally, which is why students stay with us for years. Since 2019. Working since 2019.
LVLBOX at a glance

What is LVLBOX?

An independent studio where children create real projects. Here is the short version.
Who we are
An independent creative technology studio for children aged 6–12, founded in 2019 by teacher and curriculum author Mariia Zhukova.
How we learn
Online (CET time zone). Individual lessons and small groups, plus a weekly group lesson with project presentations. Lessons are taught in Russian.
What students build
Games, interactive stories, websites, books, 3D models and Minecraft Education worlds.
Certificates and proof
Studio certificates for levels, competitions and olympiads, not state-accredited. The linked projects are the evidence. To verify, open the student's achievement page on lvlbox.eu or write to gameboxlvl@gmail.com with the student's nickname.
OUR METHOD

We don't decide who a child should become

Over the first year, a child tries every direction a little. We see where they light up and strengthen exactly that. Each child builds their own path instead of "finishing a course."
Try everything
STEP 1 · FIRST YEAR
A bit of every tool: coding, 3D, games, stories, websites.
Find your thing
STEP 2
A favorite direction shows up naturally. We notice it.
Strengthen and grow
STEP 3 · YEARS
We deepen the strongest side until the student is an author with products of their own.
5 years with us
MEDO
Two online quests and coding games with her own illustrations, built on Tilda. We are preparing a portfolio website for admissions.
Found her thing: storytelling and world design
5 years with us
GORECODER
Creates educational videos and block-coding worlds for other children, and has written a game in Python. Now working on cybersecurity games.
Grew into an author of materials for others
1 year with us
ToMAtoo3000
Builds his own platform of logic games with payments, messages to buyers and player progress, working together with AI.
Creates digital products for sale
1 year with us
ToMAtoo3000
Builds his own platform of logic games with payments, messages to buyers and player progress, working together with AI.
Creates digital products for sale
4 years with us
CODOG
Wrote a story with AI that became the basis of a real book, now on sale. Also designed and prototyped a digital board game.
Took an idea all the way to a real product
4 years with us
CODOG
Wrote a story with AI that became the basis of a real book, now on sale. Also designed and prototyped a digital board game.
Took an idea all the way to a real product
STUDENT JOURNEY

We guide a child for years, until they grow into a creator

Not a course for a couple of months. Real paths of our students: from first missions to their own products and portfolios.
* To protect privacy and personal data, students appear under nicknames instead of real names.
Not a course for a couple of months. Real paths of our students: from first missions to their own products and portfolios.

* To protect privacy and personal data, students appear under nicknames instead of real names.
THE PATH: SIX LEVELS

How the LVLBOX program works

Students move through clear levels, completing missions and collecting finished work at each one.

Level 1 — Explorer →
Level 2 — Practitioner →
Level 3 — Initiator →
Level 4 — Startuper →
Level 5 — Master →
Level 6 — Expert.

Level 1 — Explorer → Level 2 — Practitioner → Level 3 — Initiator → Level 4 — Startuper → Level 5 — Master → Level 6 — Expert.
Finished work goes into the student's personal portfolio and can be presented at weekly showcases and competitions. Students earn virtual emeralds for completed projects and participation, and can exchange them for real rewards.

6 levels – the path is visible

HONEST ABOUT AI

AI is a pencil, not the author

We understand the worry that AI will think instead of the child. Our approach is the opposite: AI strengthens thinking, it does not replace it. Three rules we never break:
1. The child directs the AI
The idea, the plan and the decisions are always theirs. AI speeds up routine work: images, drafts, variations.
2. No "do it for me"
Work done entirely by AI is not counted. Students learn to check, edit and improve results.
3. Safe and age-appropriate
Vetted tools, work with a teacher, and conversations about data, fakes and digital hygiene in a child's own language.
Who leads the lessons

I teach every child myself

My name is Mariia. I am a teacher and the author of the LVLBOX method: I design the missions, quests and level system myself, and I teach every lesson myself. I do not run a stream of students: I work with exactly as many children as I can see and guide individually. That is why students stay with me for 4–5 years, from first missions to their own books and websites.
Author of courses
20+ years in education
Management degree
and a gamification system for children and teachers
Microsoft certifications
Minecraft Education Trainer, Innovative Educator, AI for Educators

Write to us to verify a student's work or certificate (please include the student's name/nickname and the link to the page), or to learn about our method.

Questions from a school or educational center?
CONTACT
🕐 Madrid (CET) · online
Not an official Minecraft Education product. Not approved by or associated with Mojang or Microsoft. LEGO® is a trademark of the LEGO Group, which does not sponsor or endorse this site.
🛡 Children's data is protected (GDPR). Photos and names of students are published only with parental consent. Nicknames are used on the site.
© LVLBOX 2026 · lvlbox.eu
Made on
Tilda